The King's Palace… Pathfinder Adventure Path: Kingmaker Part 5 - War of the River Kings Publisher: Paizo Publishing, LLC. This is the fifth installment of an adventure path by Paizo. This leaves a doorway to the southeast and one to the northwest. Two of these petty kingdoms, Pitax and Mivon, form the northern border to the Stolen Lands. Wiser than their fellows, they’ve no taste for combat, and will make some comical excuses to try and avert your wrath. Defeat these lycanthropes however you find most convenient, then loot Alasen for a suit of Studded Leather +3, a Belt of Giant Strength +4, an Amulet of Natural Armor +2 and a Ring of Protection +3. Fortunately, most enemies have a weakness somewhere, and Avinash is no different. Defeat this batch of foes, then feel free to loot the room - the armory by the look of things - you fought to occupy. Loot the chests in here for various - albeit minor - treasures, then head through the second secret door. A tour of the hollow wonders and grim shadows of the oppressed city of Pitax, by Mike Ferguson. Don’t be surprised if you can’t see them - they prefer to remain in stealth mode until you start fighting the enemies on the lower level of the hall. Next up is a Belt of Physical Perfection +6, a Headband of Mental Perfection +6 an Amulet of Natural Armor +5, a Ring of Protection +5, a Ring of Luck and a Cloak of Resistance +5. 4.0 out of 5 stars 1. From where you enter the port area, make your way southwest (looting a crate for some junk as you go, if you wish) to find Annamede Belavarah. Four Pitax Wardens with no spell support of any kind should be child’s play by now, so eradicate them, then loot the chest and two bookshelves in the room for a Token of the Dryad as well as other treasures. In the original Adventure Path, Avinash Jurrg was an Ogre Mage and 10th-level Bard. Fortunately these Golden Golems don’t have two high-level gnome spellcasters near them. Return to the hallway and continue heading northeast past where the trap was, stopping to note an area transition to the northwest leading to “the Armory”. The Secrets of Suramgamin . 115. Why not join us today? If you continue along the edge of the square counter-clockwise you can also find [Perception 35] a barrel, which, despite being hidden, is full of fairly uninteresting treasure. Well, that certainly explains his high Armor Class, no? Focus on healing and targeting the golems with what few spells effect them and with any luck you’ll come out of this fight alive. Irovetti may be dead, but Nyrissa needs one more grain of sand, one more fallen kingdom, and you’re the last one standing in the Stolen Lands. Do so, then continue northeast past where the second pair of golems stood guard and search the northwestern wall here to find [Perception 30] a second set of candles you can manipulate. 115. Toggle this third pair of candlesticks and the secret door along the same wall should lower, revealing a chamber full of treasure… and guarded by yet another Golden Golem. Both he and the trolls only have a moderate Reflex Save, and while the trolls probably will be able to resist a Web spell quickly enough to severely mitigate its usefulness, targeting Avinash with Chains of Light has a great chance of keeping him debilitated while you focus on his trolls. Once you are in the arena, go up and meet two chatting men. ; Brdgm edition [Jason Nelson] on Amazon.com. Save your game and talk to the former first. Q WORKSHOP Pathfinder Kingmaker Rpg Ornamented Dice Set 7 Polyhedral Pieces. Two Golden Golems, Troll Guard Berserkers, Avinash Jurrg and around a half-dozen Pitax Wardens and Pitax Heralds is not a trivial amount of opposition, and your life will be much easier if you don’t have to fight them all here. Triggering this alarm will not just open the way to Irovetti, but it’ll cause Avinash Jurrg to relocate into the hallway between the antechamber and the throne room… if he’s still alive, of course. The effectiveness of this strategy will vary considerably depending on the quality of your casters, as Avinash’s Reflex save isn’t low enough to guarantee he’ll remain held for a great duration of time if, say, your spell’s DC is only 20 or so. How do I advance "War of the River Kings" quest line? Any spell that deals fire damage will reduce their Damage Reduction to 5/adamantine for several rounds at the cost of also hasting them (as per the spell). Pages in category "War of the River Kings quests" The following 5 pages are in this category, out of 5 total. You can also simply state that you’re here for a fight, or, if your protagonist is [Chaotic], you can implicate Stefano Moskoni in a scheme, which is the most humorous way of going about this encounter. or opening them up to damage from your warriors. Ybot January 30, 2021 Leave a comment. Sound of a Thousand Screams - Saving Allies. The higher the difficulty, the more experience you’ll earn, and those five points of difficulty are worth an awful lot of experience. Introduction (3) . With those traps out of the way, feel free to loot the room numerous chests and bookshelves, whereupon you should find a Vulgar Statue, a Piece of Skymetal, some Diamond Dust and the Ring of Chaos, a bit of jewelry which will give its wielder a +4 bonus to Armor Class and Freedom of Movement (as per the spell). Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Obtaining victory over such foes should be well within your means by now, especially if you bottleneck them in the northwestern doorway and make use of some debuffs. “ Pathfinder: Kingmaker War of the River Kings: Gear, Weapons, Armor, Unique Items, and Magical Items. You can run into Irovetti if you continue north to the town square, then then head northeast to his palace. Pathfinder: Kingmaker > General Discussions > Topic Details. Once the hall is cleared, make sure you’re fully rested and you’ve got spells prepared, then down the hall to the northeast. They’re part of a larger puzzle which you should have the items for, if you’ve been following this walkthrough chronologically. He'll hit on Valerie, who will prefer you defend her. These two Zottenropples are bothersome enough, as they’ll unleash a torrent of spell abuse, casting two spells each per round. 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